We finish what we hope is the last war for the reminder of the game. Try to get some size into our cities. Realize that early libs/universities are not enough to get cities to size 10K.

Trying to build reservations like this arounf endangered species.
1640 I am really starting to dislike the russian scientists. They
are up Computers on me now. She wants 300 gpt for the tech. Researching myself
will cost some 3-4000 gold. I will do the honors myself, and take my chances
of getting Miniaturization first.
I disband some 30-40 artillery for shields in my most corrupt cities. Fittingly
enough, my artillery will be used to build libarries in the conquerred Iro cities.
1645 Russia starts SETI. They are incredible. I am falling behind
in spite of me having my whole continent for myself. Investigate Odessa and
see they will need 13 turns for SETI. I will get it in 10 in my best city, so
I start the prebuild I had forgotten to build.
I build SETI so rarely, I had forgotten it was available with Computers. I normally
go for Modern armor and Game over.
1650 Computers come in, but best I can get for Miniaturization
is 6 turns. It will allow me to upgrade most of my infantry though.
Hmm, Russia and Spain both go to war against the Arabs, one of the most behind
nations. I will have to send more peacekeepers obviously. Germany joins the
dogpile on the arabs. Incredible.
1665 Argg, for the second turn in a row I manage to press return
when I am disbanding artillery, and end my turn prematurely. No way I am going
to replay 30 minutes from autosave just to get the last couple of disbandings
just right though.
Will have to be more careful. Almost entire continent is naturalized, just a
few disgruntled iros in the largest cities left to make into road crew and shipped
to the other continent.
Other continent is devolving into two dogpiles against Arabs and Babylonians.
I will have to adjust my peacekeepers carefully, making sure I put up a good
and solid wall.
1675 First signs of global warming as a tundra forest is turned into tundra. Will have to let my peace-corps clean up the foreign messes as well.
1680 Miniaturization comes in. Will use my saved leader to rush internet, and hopefully the tech to get even with the AIs. Next research will be Genetics. I have no idea how much my production will increase when internet comes online, so I do a modest 6 turn research, hoping it will get into 3-4 turns after internet.
1685 internet comes in. I will research Genetics, and then revolt into Democracy. I will not fight much, and I suspect I will earn more money in democracy. Hopefully enough more that I will recover the seven lost turns due to anarchy. Genetics dropped down to four turns. I will at least have a modest income while researching at this speed
1690 Bah, Centralia flips when I got it down to size 3. Will retake
it in a couple of turns, when my RoP goes out.
Seti completes in Baltimore, and I start Manhattan as a prebuild for the cheaper
of the two wonders Genetics will let me build.
Ack forgot to start second prebuild. Bah. Will have to be republic a short while
longer then. Land an additional 30 workers on other continent to help with roads
and stuff.
1705 Genetics comes in, and I go for Recycling.
1720 Spain beats us to a great city site with one turn. Trying
my luck with poaching. I am abominable at poaching. Argg, That incense spot
would have been worth 300 gpt for me.
I will settle on the rubber instead.
Recycling comes in, and I go for Nuclear power, having realized I would want
to beeline to manufacturing plants.
Do some trading to get Rocketry and advanced Flight.
Thinking of putting workers off of automated, as it takes to long for them to
decide to do nothing.
1740 Nuclear power comes in, and I go for Laser. Slowly nations
go to peace.
I managed to steal one city-site on the other continent. With my cash rushes,
it is likely I will get rubber with it.
I will build nuclear plants in a couple of my core cities, just to check them
out and see how they work.
Longevity comes in. Very important wonder if I ever want to grow my cities to
size 36.
1752 We do the world a favor and invents Cure for Cancer. Happines
abounds. Time to revolt into Democracy, and see if that makes a difference.
Revolt, and turn on the governor for happines. I will not take the time to control
all the peoples moods when I have this many cities.
Never seen an 8 turn anarchy before. wow.
1758 We are starving during the anarchy, since I didn't irrigate to compensate. Will have to do that now. Sigh.
1762 Trade Russia up to techparity when they get monopoly on Modern
Armor. Give it to the underdog as well, so he can go peace with a few nations.
I am doing 550gpt during anarchy.
Riga, a size 32 city complete Manhattan. This could get funny...
1768 We are now a democracy. I cannot see any real difference against Republic. To bad. I had hoped for an extra couple of hundred in income. Our first act as a democracy is to declare war against the Iros to regain the Centralia city that flipped earlier.
1778 Sign peace with Iros again. Have minimized chance of flip.
Roading the other continent is a job without end, as the rampaging forces pillage
many sectors as fast as I can build them up.
1786 I have stopped making cities optimal, instead I let them grow. Production capacity is really not important any longer. I will make an effort once I reach 1950 so that cities may grow to size 36. I have no real clue on how long that will take, and it may be that I need to start by now. I will make a test city. Hmm, get the Apollo message when I get Spaceflight. Weird.
1790 Start my first city to be size 36. Need 72 food for it to
be selfsustaining. Interesting to see if I can get there without having to set
lux tax.
Have to fix some silliness from the governor ( Whom I am using on moods. ) Three
cities are stealing tiles from each other so that all of them are stuck at 114-118
spt. I can get two of them to 120 if I do it manually.
1796 Complete Apollo Program but our populace could be less interested
in building space vessels.
I open up a small hole in my wall so that Spain and Russia may reach Babylon.
That was a Pandoras box. some 200 rusian mechs and 150 Spanish dito charge through.
Will have to make a smaller Baylonian reservation somewhere.
1798 I decide to stop being world police, and only make some peacekeepers standing surrounding the wonders of the world. Time to see if that will make the wars stop sooner.

1804 Babylon must have received a tech or something, as he manages
to sign peace with both Rome and Russia, both of whom are gorillas compared
to him.
For me, I get Smart Weapons, and go for Superconductor, hoping I would get to
ABM defense before ICBMs comes aflying.
My testcity is already at size 28 in less than 10 turns.
1810 Canterbury is started on a Palace prebuild.
1814 Still waiting for the AIs to research Stealth, otherwise I will have had to research every single tech behind the first order by myself.
1816 Found a poached city called Minneapolis.
1818 Bah, in a mood of foolishnes, I denied Russia a demand, and
now she declared war. Wonder why, since I have a strong military copmpared to
her according to our advisor.
I will have to remove my forces out of her territory. Wouldn't want to incur
any further score penalties.
It is tempting to take her out though. A good hefty chunk of land is owned by
her.
1820 We now have a strategic missile defense.
1824 The Russians buy in the Romans, and they together destroy
my forces guarding the Arabs.
Shortly thereafter the Arabs are destroyed. Thats a hefty loss in my score.
Sigh.
1826 Russia is starting to get insane, now they declared war on Spain, their neighbour, while most of their troops is up north, where the Arabs used to be. ( and my gems colony. *sniff* )
1832 Russians are mighty pissed. They still do not want to talk to us. I want peace. Mainly to get rid of the war wearines. I have lost way more money than I would have lost had I given them the tech from the start. Sigh.
1834 Peace with Russians for a RoP. Now lets hope the Romans do not induce anyone to foolishness. For some reason the Russians are furious with us. I have not even been inside their territory.
1838 Sign peace with Romans, and hopefully I can quietly build
up my cities in size again after all the starvation I incurred because I could
not be bothered by waking up my workers for irrigation purposes.
I have been thinking during the day at work, and I realize the decision to deny
the russians demand must have been one of the stupidest things I have ever done
in a game of civilization. The most I could have gained would have been around
5000 gold. Since I get points for controlled land, and surviving AIs, 5000 gold
is worth absolutely nothing, since I cannot get any rushed culture in a city
to break the 1000 culture for a couple of points. So for the optimal gain of
nothing, I risked war. And I got war. Arabia got kicked out of the game, which
cost me a lot of points. I also lost quite a lot of population, money and production.
bah. No use thinking more about it, just remember it to next time.
1848 With a couple of cities on wealth, I can keep producing Future techs every four turn. ( Unless they get more and more expensive. ) I have nothing better to do, so I start that programme. I open up a gems mine on the other continent. It is far enough away from culture borders, it may last for a couple of turns. I see that time is starting to run out seriously, so it may be time to put most if not all of my cities on wealth.
1856 Disaster strikes our ambitions to expand on the second continent
as Spain for some unknown reason declares war on us. The frustration is riding
high now.
Berlin, the capital of Germany falls to the invading Babylonians. Since it is
razed, I can steal some more land in the continent. It would have been easy,
unless Spain didn't decide on having those warfare stuff.
The loss of trade takes away three luxes. Hopefully I can trade with the other
AIs for those luxes.
1858 I kill off some 20 mechanized and some 20 Modern armor that
were exposed outside Spains borders.
I will be careful not to conduct any fighting inside Spanish borders.
Argg, should never have jumped on to the democracy bandwagon. War weariness
is now 50 % and mounting.
I have quite a few losses in my barricades around wonder cities.
1862 In an island invasion of the Spanish, they manage to get
three wins in a row against fortified Mechs. This of course helped them get
a leader. The leader to add insult to injury managed to get to safety inside
Spain borders. The leader stands there unescorted, quite safe because of our
peaceful nature.
Our squadron of F15 in Portland is probably earning their keep, as I get a few
wounded every turn. ( I have turned off battle anomations. )
1864 Just to make life more fun for me, the Spanish sign up the
OCC zulu to go to war against me. Thats the thanks I get for protecting them
for more than a thousand years. Things are not working out very well.
Spain is eroding my protection of the German cities containing Great wonders
also. They go to great lengths to capture workers and artillery.
I discover Zulus had an MPP with Germany, and the germans who I am trying to
protect from the Babylonians declare war on me.
I will just have to hope the Babylonians does not raze the cities when they
get them, as I am obliged to abandon their respective territories.
1868 Germany is falling fast as the roads to him gets opened
up. Every turn Spain comes and takes out a few of my troops and then I kill
all Spanish troops outside of their cultural border.
Having some trouble with it though, since it is hard to see the differnce between
a lightblue Spain, and a blue america.
Leipzig falls, and the stupid Babylonians raze the city. Scratch one wonder
of the world.
1870 We make peace with Spain. If I include a RoP, they will pay me 33 gold for the pleasure.
1872 Found Oakland in former German lands. There is room for two more cities here even more if the Babylonians raze more of their cities.
1874 Hamburg the last german city on the mainland is razed. Germany is reduced to a one tile island. Should hopefully survive until game end with that.
1878 Found Tampa Bay, Orlando and Tacoma. Finally get peace with Germans.

We also now have spices. :)
1886 We have our first size 36 city. Seems like it can go quite
fast if you optimize for food. War will play havoc though.
I am getting very frustrated here. Out of the blue, the Romans declare war.
I have more than twice his troops. NO idea what he wants of me.
The romans burn Tacoma. It is very frustrating to only be able to defend myself.
All in all, the romans burn three of my new cities and kill some 30 troops.
Whats even worse, I lost two luxes which I cannot replace. This will be expensive.
1890 Now they sign a trade embargo. This means I cannot buy back the luxes when we get peace. Just great.
1898 Ooops. We have our own three mile island.

Celebrate 1900 with another meltdown. Nuclear plants may not have been a great option on this map.

1902 We get peace with Romans. I will keep some 20-30 units with
at least one army in every city on the other continent from now on. Hopefully
I will not get struck by the AIs.
Now I will wait for the trade embargos to run out, so I can drop my lux taxes.
1928 To save time, I turn off show friend move. Hopefully there will be no more sneak attacks.
1952 No new wars. I am starting to think about feeding my core to see how many cities I can get to 36. Have been using the core cities for wealth. Will wait a couple of more years though.
1959 Argg, just discovered that turns is only one year now.
1965 Heh, I am using 5050 gpt for research. This nets me a tech every four, and -161 gpt in income.
1970 Hmm, This is weird. Russia is so mad at me that they would not accept me gifting them 100 gold and 11 gpt. Thats some serious reputation hit when you cannot even gift gpt.
1975 Stupidity erupts again, as Spain goes to war against the Russians.
1979 I finally lose my colony of Gems due to Babylonian culture. Can get it cheap for rubber and iron from the russians.
1985 Time to irrigate the rest of my cities that have the potential
to reach size 36.
Time to quit for today. I have 65 turns to go, and Sunday and Monday left to
finish it. Average turnaround is some 10-15 minutes, so it is physically possible.
:)
1989 Buy a fresh set of maps and discover Russians and Spaniards are bombing each other to oblivion. There are no roads, so it would be extremely hard to get a settler into position to poach. I find only one ruin though, but the site would have been good for another fifteen tiles.
1990 And once again, the romans declare war upon us. Wonder what
evil I have done to him for him to be so persistent.
This is sunday afternoon, time is fast running out for me. In the initial attack
against my furthest city, he loses 21 modern armor and my city holds. I think
one of the two armies defending even survived, albeit redlined. I also had some
10-15 assorted moderns and mechanized in that city. Will have to start producing
moderns now in my core cities instead of wealth.
Kill off some ten Mechanized that didn't have the move to reach my cities. Take
time to wake loads of garrisons in main continent and fly them over there.
Rome continues to be all bright and shiny, and declares war on Russians also.
Good thinking. Attack the two largest nations at once. Too bad I will lose points
by spanking him. Dogpile is complete as Zulus and Babylonians also declare on
the russians. Hmm.
1992 Looking at the map, it strikes me as somewhat likely that Russia launched a tac-nuke on a Spanish outlying colony. No way they would have had time to build a nuclear plant in this colony. It would also explain the war declarations.

1998 We get peace with Iros and Romans. I will be spending the time IBT to try and figure out why he attacked. During war, my size 36 cities will starve down to size 33. Lets hope there will be no more wars. I need the size 36 cities.
1999 I accidentally build an ICBM in my Army build city when it couldn't build any more armies. ( I now have 29 armies :) )

2004 Time to hurry if I want to poach, as Spain and Russia signs peace. Spain make a 180 degree turn and declare war on Romans. Hunt Valley is built. Lightly defended by 10 moderns and an Infantry army. Spain is on a roll, declare on Babylon as well.
2010 Found Springfield. It will have time to build a library so that I can get a culture expansion out of it. Hoping for one more spot. I also have lost the race for reaching Future Tech 36. Would have liked that, but I will likely only reach 30.
2011 Palo Alto is founded. No new city sites available, unless the HUGE modern armor stack of Romans will go burning across Spain.
2019 Now this could be funny. Rome and Babylon just went to war,
and they share a HUGE border.
Spain and Babylon is at war as well, but they have a chokepoint in between themselves.
Or did perhaps Babylon launch a nuke ??
Russia declared on Babs as well. Take pity upon Shaka of Zulus, and gift them
into Industrial age. Yup, thats right. We gift the Theory of Gravity:)
2022 Spokane is founded on the ruins of an old Spanish city.
2025 Just noticed. The entire russian mainland has been bombed. They are suffering hard right now. Will see if I can send some helpers to help clear out the mess. It is not like I have few workers. Spain is in dire needs as well. The AIs are having fun it appears.

2026 Ack. Didn't put enough troops in my poached cities, Spain
does not have enough to do with the babs, and they declare.
This could very well cost me my size 36 cities. Will have to make sure lux tax
is high enough so that I can keep them at size 36.
2028 I forget to move my naval units, and lose three of the cruisers unneccesarily.
2030 Babylonians help me out by destroying some Spanish infiltrators.
2033 I witness a marine invasion that succeeds. :o Good thing
I have guarded the germans/iros and zulus even against naval invasions.
We have warred for four turns now, I have not lost a single city, and war weariness
is at 78 %. I really do not like democracy. It is way to late to revolt now
though. I need the culture, and my size 36 would never grow big enough fast
enough.
2034 Iroq and Spain sign peace, why will she not speak with me ??
2036 I am starting to get desperate here. Lux taxes at 70 %, and still pop is dropping in the weakest cities. What rules how many turns you have to wait until speaking terms ??
2038 This has got to be some kind of record. Spain is still refusing
to talk to me, and this turn I will have to go on the offensive to clear a road
into our most besieged city. I lost some 10 defenders last turn, and I am down
to only some 25 defenders now.
Jackson appears, and he gets to rush a Stealth bomber. Grant also appears. He
gets to rush a set of Walls.
This is unfair. Babylon and Russia gets to sign peace, and I am getting really
nervous about a possible dogpile now.
2039 That's a relief. The idle Romans who are suffering under the one year peace decide to go after the Spanish instead of me. Good for them. Lets hope we can discuss peace terms next turn. We have been at war for some 14 turns by then, and she will not speak with me. Hmm, do not know what Spain did, but Russia declares on them as well. Lets hope Rome gets to keep their cities, as my reinforcements come that way.
2040 Spain will finally talk with me. Hopefully I can save at least one of the size 36 cities from starvation. Sign peace and actually get some small change for it. Lets hope I can have peace the last ten turns now.
2041 Will see if I can road up some wines for the AIs. All the wineyards in the world have been nuked. !
2042 Manage to save one city to size 36 by MM. Another had starved to far, and will be size 35 only.
2050 Germany and Spain see the sign of the times, and sign peace.

Some very frustrating sneak attacks that really hurt me morally and somewhat in points.
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